A downloadable game for Windows

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Shooting game that destroys asteroids using chains!
It was interesting because I worked hard on the adjustment!

遊び方 How to Play

  • プレイヤーのショットは5発まで
  • ショットの弾数は時間とともに回復する(でも回復は結構遅い)
  • 隕石を破壊すると破片が飛び散る
  • 飛び散った破片はショットと同じものなので、うまく利用すれば連鎖できる
  • プレイヤーが隕石に触れたらゲームオーバー

  • 5 shots by the player
  • Shot bullets recover over time
  • When asteroid is destroyed, debris scatters
  • Debris is the same as a shot. Can be chained if used successfully
  • Game over if player touches asteroid

細かいルール  Advanced Rule

  • ショットを隕石に当てるとだんだん小さくなっていく
  • ショットを隕石に当てると隕石の落下が少し止まる
  • ショット分裂時に飛んでいく向きはランダム
  • 時間経過2.5秒につき1000点
  • 隕石破壊すると1000点
  • プレイヤーの当たり判定は窓の部分のみ
  • 難易度は最初から一切変化していません
  • The bullets get smaller and smaller as you hit the asteroid
  • When the bullet hits an asteroid, the meteorite falls a little The direction in which
  • bullets fly when asteroids are destroyed is random 1000 points per 2.5 seconds
  • elapsed time 1000 points for destroying asteroids The player hits only the
  • window part The difficulty has not changed at all from the beginning

操作方法 Control

  • [←][→] :移動 Move
  • [Space] :ショット Shot
  • [Enter]:リスタート  Restart
  • [Esc]:ゲーム終了 End Game

製作意図 Production intention

Unity習作。「60分で作るシューティングゲーム」というチュートリアル( http://nn-hokuson.hatenablog.com/entry/2016/07/04/213231 )で作ったゲームを改造したもの。


Unity study. A game remodeled from a "60分で作るシューティングゲーム"( http://nn-hokuson.hatenablog.com/entry/2016/07/04/213231 ).

The intent of the game design is “a game that is aware of changes in emotions given to players”. There was also the intention of “you can make an interesting game without programming”.
By the way, the author's high score is 310820 points.


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As Usual Gameplay from Z9ZGAMES Channel!!
With All Thanks to the Creator of the Game!!